Mechanics

There are simple card game mechanics in Sanguine Card Game, which are listed bellow:

Attack
Attack value indcates how much damage a card deals when attacking. It is indicated by the yellow number in the bottom left

Health
Health value indicates how much damage a card can take. it is shown as the red number in the bottom right of a card. Health of a card goes down as they take damage and when it reaches 0, the card is permanently discarded and no longer be used.

Defense
Defense value reduces the damage of any incoming attack. Unless it is indicated otherwise on the card, a card's defense is 0.

Damage Calculation
Damage is calculated with the formula of "Damage-Defense". For example, let's take a card with 3 Attack agains a card with 1 defense. The formula would be 3-1=2 damage recieved. Cards with no defense value automatically take full damage.

Mana
Mana is a passive effect allowing the player to play cards. The base value is 1 and it increases by 1 every turn. Playing a card will reduce your mana by its cost. It automatically resets to full after a turn ends. Current mana can be increased via the usage of Mana Potion, but it can never go beyond its current max value.

Leader
Leaders are the core of a deck. They serve as the players health, which if reaches 0 the player loses. Each leader has one unique active and a passive ability which provide buffs to their respective faction.

Coins
Coins are the currency of the game, and are used to buy card packs. A win grants 100 coins while a loss has no penalty.

Frenzy
Frenzy is a status which can be applied to cards, giving them a chance to attack twice that round. When the effect triggers, the card will shake and glow to indicate it can attack again. This value is present in some cards like the the Face Monster, or be acquired via the usage of some cards like the Demon Altar card.

Draw
Draw said number of card(s) from the deck. Each player draws 1 card at the start of a round, or they can draw cards by playing cards like the Ammo Box card.

Win-Lose
Victory and defeat is determined by the health of the player’s leader. The first player to make the health of the enemy’s leader reach 0 wins, and their opponent loses.

Freeze
A frost card is unable to attack for 1 turn.

Frontline
Only the cards with the frontline status can be attacked when at least one is present.

Shield
Makes the card immune to damage for the first attack it recieves

Legacy
A legacy effect is triggered when a card dies

Warcry
A warcry effect is triggered when the card is deployed.